World Map
Eldermere
First Mentioned in Chapter 1! click here!
Eldermere is a city that sits at the center of the world and is divided into several regions that surround the base of a mountain. The city is a vibrant and bustling hub of activity with people from all over the world coming to trade, work, or live. Each region has its own distinct style of buildings and culture, contributing to the city's diversity.
Selune's Grace
First Mentioned in the prologue. Click here!
The town of Selune's Grace is situated on the eastern coast of a large continent, surrounded by dense forests and rolling hills. The town is centered around a grand temple dedicated to the Moon Goddess, Lyrisia, with a silver dome that reflects the moonlight in a way that makes it visible even during the day. The architecture of the town is predominantly white stone and marble, with intricate carvings of the phases of the moon and the various aspects of the goddess. The buildings are arranged in a circular pattern around the temple, with the houses of the priests and acolytes closest to the temple and the houses of the regular townsfolk further out.
Glass Cove
Side story location! Click here!
The village of Glass Cove is a hidden gem nestled along the coastline of a long-dormant volcanic island. Surrounded by lush forests and rugged cliffs, the village is carved into the shimmering volcanic glass left behind by ancient eruptions. The heart of the village lies in its connection to the ocean and the rich history embedded in the glassy terrain.
The centerpiece of Glass Cove is its unique architecture, with homes and shops hewn directly from the smooth, silver-black volcanic glass. The buildings reflect the sunlight and moonlight alike, giving the village a faint, otherworldly glow at all hours. Narrow cobblestone streets, paved with polished obsidian, wind through the town, leading to its small but bustling harbor.
The harbor is a lifeline for the village, where fishing boats with glass-reinforced hulls return each morning, laden with the ocean’s bounty. Traders from nearby settlements also dock here, bringing exotic goods and stories from distant shores. Overlooking the harbor is the Glass Chapel, a breathtaking open-air structure made entirely of translucent volcanic glass. It’s a place of quiet reflection, where villagers leave offerings and prayers for safe journeys.
Life in Glass Cove is deeply intertwined with the tides and the migration patterns of the Tidekin, a semi-aquatic race who call the village home during certain seasons. Each winter, the village celebrates the Tidekin migration with music, feasts, and a luminous parade of bioluminescent lanterns that illuminate the dark streets. This celebration, known as the Lantern Tide, is both a farewell and a blessing for those who journey beyond the safety of the village.
The climate of Glass Cove is mild, with salty ocean breezes cooling warm summers and gentle rains nourishing the verdant cliffs. The surrounding forests are lush and vibrant, filled with rare plants and magical creatures. Some of these creatures, like the glow-wing moths, are drawn to the shimmering glass surfaces of the village, adding to its ethereal charm.
Despite its beauty, Glass Cove holds an air of mystery. The Tide Caves, carved by centuries of relentless waves, stretch deep into the cliffs. These caves are said to be haunted by echoes of the past and guarded by strange, shimmering sea creatures. Legends speak of treasures hidden within, but only the bravest or most foolhardy dare venture too far.
Culturally, the people of Glass Cove are a tight-knit and resourceful community. They are skilled fishermen, craftsmen, and storytellers, blending their connection to the sea with a strong tradition of oral history.
While the village is peaceful, its inhabitants are not strangers to danger. The ocean can be unpredictable, and the volcanic cliffs sometimes shift unexpectedly. Yet the people of Glass Cove remain resilient, guided by their reverence for the sea and the bonds that tie them together.
Glass Cove is a place of contrasts—where tranquility meets mystery, and the shimmer of volcanic glass hides the echoes of ancient magic. It’s a village that invites both awe and caution, perfect for those who seek adventure or solace by the sea.
Faldale
We arrive at Faldale in Chapter 5! Click here!
The village of Faldale is a medieval small town on the western edge of the Eldermere kingdom, with a simple and peaceful way of life. The buildings in the village are made of stone and wood, with thatched roofs and wooden shutters covering the windows. There is a small central square with a well, and the villagers can often be seen gathering there to socialize and exchange goods. The streets are narrow and winding, with houses and shops huddled closely together.
Windsong Chasm
First shown in chapter 4! Click here!
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Windsong Chasm is a sprawling canyon system carved by time and magic, renowned for its haunting melodies carried by the wind. The jagged walls, etched with ancient runes and weathered by centuries, create a natural symphony as air currents whistle through the labyrinthine pathways and scattered caves. The chasm's floor is littered with shards of glowing crystal and bioluminescent moss, casting an ethereal glow in the shadows. Despite its haunting beauty, Windsong Chasm holds an ominous reputation. Long ago, it was the site of a catastrophic dungeon burst, leaving behind corrupted magic and dangerous creatures lurking within its depths. Adventurers tread carefully, drawn by the promise of treasures hidden in its forgotten dungeons but wary of the perils that lie in wait.
Thalrendor
The Kingdom of Thalrendor, A powerful and ambitious nation to the South west of Eldermere, ruled by the iron-fisted King Maldrin. Their methods are often ruthless, and they are known to employ tactics of subterfuge, espionage, and manipulation to expand their influence and undermine their rivals.
Athalond
The Shadow "kingdom" of Athalond is located in a mesa canyon, surrounded by tall vistas, hidden pathways and sheer drops. The kingdom's architecture is unique, featuring intricate designs and dark colors, blending in with the surrounding terrain. The kingdom is primarily inhabited by shadow elves like Zephyr, and who are known for their stealth and survival skills. Solcaste who tired of the nomad lifestyle also often make home here.
Blackveil Keep
Read the Black Veil Incident short story! Click here!
Blackveil. Even saying the name sends a shiver down my spine. Once the beating heart of a kingdom lost to history, it now lies in ruins—a desolate region steeped in whispers of tragedy and cursed magic. I’ve heard enough tales from wary travelers and reckless adventurers to know this isn’t a place you venture lightly. And yet, here I am, standing at the edge of what remains.
The Keep and the City That Time Forgot
At the center of this forsaken region is Blackveil Keep, a towering fortress forged from black obsidian. It looms over the shattered remnants of the city that once surrounded it. In its prime, this place was the capital of an ancient kingdom, said to rival even Thalrendor in grandeur. But now, the keep is just a husk, its halls cursed and twisted by some long-forgotten sin.
The city ruins are unnervingly intact—houses still stand, streets still stretch out in organized rows—but there’s no life here. No birds, no insects. Nothing but decay. Some say time itself stopped in Blackveil after the fall, trapping it in an eternal state of rot. Others whisper that the souls of the dead still wander, bound to the land by the same magic that destroyed it.