World Map

World Map
Eldermere Selune's Grace Glass Cove Faldale Windsong Chasm Thalrendor Athalond Blackveil Keep

Eldermere

First Mentioned in Chapter 1! click here!

Eldermere is a city that sits at the center of the world and is divided into several regions that surround the base of a mountain. The city is a vibrant and bustling hub of activity with people from all over the world coming to trade, work, or live. Each region has its own distinct style of buildings and culture, contributing to the city's diversity.

The first region is the Market District In the east. This area is always alive with people haggling, buying, and selling goods of all kinds. The Market District is made up of narrow streets lined with market stalls, where vendors sell everything from fresh produce to rare gems. The buildings in this region are made of wood and brick, with large awnings that provide shade for the outdoor markets. The architecture is a blend of different styles, with some buildings boasting ornate facades and intricate carvings, while others are more modest in appearance.
The second region is the Residential District in the center. This area is home to the majority of Eldermere's population, and it consists of mostly modest-sized homes and apartments. The buildings here are made of wood and stone and are designed to be functional rather than extravagant. The streets in the Residential District are wider and more spacious, with trees and greenery lining the sidewalks. The people in this area tend to be hardworking and family-oriented. This is the largest district.
The third region is the Noble District just to the north of the residential district. This area is where the wealthy and powerful reside. The buildings here are grand and imposing, with tall spires and intricate architecture. The streets are wide and well-maintained, with manicured lawns and gardens lining the sidewalks. The people in this area tend to be privileged and entitled, with little regard for the struggles of those who live outside the Noble District.
The fourth and final region is the Guild District in the west. This area is where the city's various guilds are based, including the one that Zephyr belongs to. The buildings here are utilitarian and functional, with little decoration however a distinct style. The streets are narrow and winding, with hidden alleyways and secret entrances to guild halls. The people here tend to be independent and resourceful, and they take great pride in their skills and abilities.
In terms of city life, Eldermere is a bustling metropolis with something for everyone. The markets are always lively, and there is a constant flow of people coming and going. The city is home to many festivals and celebrations throughout the year, with music, dancing, and food taking center stage. The people of Eldermere are friendly and welcoming, and they are always eager to share their culture and traditions with visitors.
Overall, Eldermere is a diverse and vibrant city that offers a unique blend of cultures, architecture, and lifestyles. It is a place where people from all walks of life can come together and thrive.
Notably, there is no slums in the city.

Selune's Grace

First Mentioned in the prologue. Click here!

The town of Selune's Grace is situated on the eastern coast of a large continent, surrounded by dense forests and rolling hills. The town is centered around a grand temple dedicated to the Moon Goddess, Lyrisia, with a silver dome that reflects the moonlight in a way that makes it visible even during the day. The architecture of the town is predominantly white stone and marble, with intricate carvings of the phases of the moon and the various aspects of the goddess. The buildings are arranged in a circular pattern around the temple, with the houses of the priests and acolytes closest to the temple and the houses of the regular townsfolk further out.

The people of Selune's Grace lead a simple life, centered around the worship of the Moon Goddess. They believe that Lyrisia watches over them and provides them with the light they need to find their way in the darkness. Many of the town's inhabitants are skilled in the art of astrology and use their knowledge to guide the community. They believe that the position of the stars and planets has a profound effect on people's lives, and they use this knowledge to help people make important decisions.
The climate in Selune's Grace is mild, with warm summers and cool winters. The town is situated in a region that receives a lot of rainfall, which helps to keep the surrounding forests lush and green. The people of Selune's Grace celebrate the changing of the seasons with elaborate festivals and rituals, and they believe that the Moon Goddess is responsible for these changes.
In terms of culture, the people of Selune's Grace are deeply religious and follow strict codes of conduct. They are welcoming to outsiders, but expect visitors to respect their traditions and beliefs. The town has a strong tradition of music and dance, and many of the festivals include performances by local musicians and dancers.
Overall, Selune's Grace is a peaceful and welcoming town, dedicated to the worship of the Moon Goddess Lyrisia. The people lead simple lives, guided by the phases of the moon and the position of the stars.
The surrounding forests and hills of Selune's Grace are home to a variety of creatures, some of which pose a threat to the safety of the town's inhabitants. These creatures include wolves, bears, and other large predators that roam the forests, as well as smaller creatures like goblins and trolls that lurk in the shadows.
To protect the town, the temple trains its priests and acolytes in a variety of magic, including holy magic and moon-based magic. Many of the town's inhabitants are also skilled in combat, trained in the use of quarterstaves and other weapons to defend themselves against any threat.
In addition to their combat skills, the people of Selune's Grace rely on the protection of the Moon Goddess herself. The temple is dedicated to Lyrisia and her power, and the priests and acolytes work tirelessly to maintain her favor. They perform elaborate rituals and ceremonies to honor the goddess and ensure that she continues to watch over the town and its inhabitants.
One of the most important rituals in Selune's Grace is the monthly full moon ceremony. During this ceremony, the priests and acolytes gather in the temple and perform a variety of magical incantations and offerings to Lyrisia. The ceremony is open to the public, and many of the town's inhabitants attend to show their devotion to the goddess and seek her protection.
Overall, the people of Selune's Grace live a life that is deeply intertwined with the natural world around them. They believe in the power of the Moon Goddess to protect them from harm and guide them through life, and they work tirelessly to maintain her favor through their rituals and offerings. With their combat skills and magical training, as well as the protection of their goddess, the people of Selune's Grace are well-equipped to defend themselves against any threat that may come their way.

Glass Cove

Side story location! Click here!
The village of Glass Cove is a hidden gem nestled along the coastline of a long-dormant volcanic island. Surrounded by lush forests and rugged cliffs, the village is carved into the shimmering volcanic glass left behind by ancient eruptions. The heart of the village lies in its connection to the ocean and the rich history embedded in the glassy terrain.

The centerpiece of Glass Cove is its unique architecture, with homes and shops hewn directly from the smooth, silver-black volcanic glass. The buildings reflect the sunlight and moonlight alike, giving the village a faint, otherworldly glow at all hours. Narrow cobblestone streets, paved with polished obsidian, wind through the town, leading to its small but bustling harbor.

The harbor is a lifeline for the village, where fishing boats with glass-reinforced hulls return each morning, laden with the ocean’s bounty. Traders from nearby settlements also dock here, bringing exotic goods and stories from distant shores. Overlooking the harbor is the Glass Chapel, a breathtaking open-air structure made entirely of translucent volcanic glass. It’s a place of quiet reflection, where villagers leave offerings and prayers for safe journeys.

Life in Glass Cove is deeply intertwined with the tides and the migration patterns of the Tidekin, a semi-aquatic race who call the village home during certain seasons. Each winter, the village celebrates the Tidekin migration with music, feasts, and a luminous parade of bioluminescent lanterns that illuminate the dark streets. This celebration, known as the Lantern Tide, is both a farewell and a blessing for those who journey beyond the safety of the village.

The climate of Glass Cove is mild, with salty ocean breezes cooling warm summers and gentle rains nourishing the verdant cliffs. The surrounding forests are lush and vibrant, filled with rare plants and magical creatures. Some of these creatures, like the glow-wing moths, are drawn to the shimmering glass surfaces of the village, adding to its ethereal charm.

Despite its beauty, Glass Cove holds an air of mystery. The Tide Caves, carved by centuries of relentless waves, stretch deep into the cliffs. These caves are said to be haunted by echoes of the past and guarded by strange, shimmering sea creatures. Legends speak of treasures hidden within, but only the bravest or most foolhardy dare venture too far.

Culturally, the people of Glass Cove are a tight-knit and resourceful community. They are skilled fishermen, craftsmen, and storytellers, blending their connection to the sea with a strong tradition of oral history.

While the village is peaceful, its inhabitants are not strangers to danger. The ocean can be unpredictable, and the volcanic cliffs sometimes shift unexpectedly. Yet the people of Glass Cove remain resilient, guided by their reverence for the sea and the bonds that tie them together.

Glass Cove is a place of contrasts—where tranquility meets mystery, and the shimmer of volcanic glass hides the echoes of ancient magic. It’s a village that invites both awe and caution, perfect for those who seek adventure or solace by the sea.

Faldale

We arrive at Faldale in Chapter 5! Click here!

The village of Faldale is a medieval small town on the western edge of the Eldermere kingdom, with a simple and peaceful way of life. The buildings in the village are made of stone and wood, with thatched roofs and wooden shutters covering the windows. There is a small central square with a well, and the villagers can often be seen gathering there to socialize and exchange goods. The streets are narrow and winding, with houses and shops huddled closely together.

The people who live in the village are a mix of humans and elves, with a few dwarves and halflings as well. They are hardworking and resourceful, making their living from farming, hunting, and trading. The villagers are friendly and welcoming to outsiders, but they are also cautious and suspicious of strangers.
The village has a rich cultural history, with festivals and celebrations throughout the year. The villagers celebrate the changing of the seasons, the harvest, and the birth of new children. They have a strong tradition of storytelling, with tales of heroic deeds and mythical creatures passed down from generation to generation.
The architecture of the village is simple and practical, with buildings designed to withstand the harsh weather and provide a safe haven for the villagers. The houses are typically one or two stories tall, with small windows and sturdy doors. The larger buildings, such as the elder's hut and the guild master's office, are more ornate and decorated with carvings and intricate designs.
Overall, the village of Faldale is a close-knit community that values hard work, family, and tradition. However, there is a dark side to the village as well, with a cult that worships a demon lurking in the shadows. Zephyr and Lirien must use their skills and knowledge to protect the villagers and put an end to the cult's reign of terror.

Windsong Chasm

First shown in chapter 4! Click here!

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Windsong Chasm
 is a sprawling canyon system carved by time and magic, renowned for its haunting melodies carried by the wind. The jagged walls, etched with ancient runes and weathered by centuries, create a natural symphony as air currents whistle through the labyrinthine pathways and scattered caves. The chasm's floor is littered with shards of glowing crystal and bioluminescent moss, casting an ethereal glow in the shadows. Despite its haunting beauty, Windsong Chasm holds an ominous reputation. Long ago, it was the site of a catastrophic dungeon burst, leaving behind corrupted magic and dangerous creatures lurking within its depths. Adventurers tread carefully, drawn by the promise of treasures hidden in its forgotten dungeons but wary of the perils that lie in wait.

Thalrendor

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The Kingdom of Thalrendor, A powerful and ambitious nation to the South west of Eldermere, ruled by the iron-fisted King Maldrin. Their methods are often ruthless, and they are known to employ tactics of subterfuge, espionage, and manipulation to expand their influence and undermine their rivals.
Their emblem is a black serpent coiled around a blood-red gemstone. They're well known for their mastery of shadow magic and their fearsome army, the Shadow Serpents.
Due to fierce loyalty and information control both the region and the look of the city are currently unknown.

Athalond

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The Shadow "kingdom" of Athalond is located in a mesa canyon, surrounded by tall vistas, hidden pathways and sheer drops. The kingdom's architecture is unique, featuring intricate designs and dark colors, blending in with the surrounding terrain. The kingdom is primarily inhabited by shadow elves like Zephyr, and  who are known for their stealth and survival skills. Solcaste who tired of the nomad lifestyle also often make home here.
The people of Athalond have a rich and diverse culture, with a focus on stealth and assassination. Many of the kingdom's residents are skilled in both, some even employing magic to take down targets. They value secrecy and discretion, with many of their actions and dealings shrouded in mystery. Despite their reputation as thieves and rogues, the people of Athalond have a strong sense of loyalty to their kingdom and will fiercely protect it from any outside threats.
Life in Athalond is centered around taking contracts from surrounding territory's or hunting monsters for food. The kingdom places a great emphasis on agility and physical prowess, as many of their people use their skills in thievery and espionage.
The kingdom is ruled by a council of elders, who are elected by the people and serve as the kingdom's leaders. The council is responsible for maintaining the kingdom's safety and ensuring that its people are taken care of. The kingdom also has a strong military presence, with many of its people serving as elite soldiers and scouts, often hired out to neighboring kingdoms.
While they call themselves a kingdom, its is primarily a title used in negotiations, as they a really only a mid sized township with a strong military presence in the region.

Blackveil Keep

Read the Black Veil Incident short story! Click here!

Blackveil. Even saying the name sends a shiver down my spine. Once the beating heart of a kingdom lost to history, it now lies in ruins—a desolate region steeped in whispers of tragedy and cursed magic. I’ve heard enough tales from wary travelers and reckless adventurers to know this isn’t a place you venture lightly. And yet, here I am, standing at the edge of what remains.

The Keep and the City That Time Forgot

At the center of this forsaken region is Blackveil Keep, a towering fortress forged from black obsidian. It looms over the shattered remnants of the city that once surrounded it. In its prime, this place was the capital of an ancient kingdom, said to rival even Thalrendor in grandeur. But now, the keep is just a husk, its halls cursed and twisted by some long-forgotten sin.

The city ruins are unnervingly intact—houses still stand, streets still stretch out in organized rows—but there’s no life here. No birds, no insects. Nothing but decay. Some say time itself stopped in Blackveil after the fall, trapping it in an eternal state of rot. Others whisper that the souls of the dead still wander, bound to the land by the same magic that destroyed it.