It’s finally ready for release. After almost two years of feeding it my own writing and a lot of trial and error its ready for the public.
https://chatgpt.com/g/g-9vgwNOjck-dungeon-master
Note – To use this properly it is highly recommended you have the paid version of chat gpt. While it is useable as the free version it will be limited and perform worse.
By: Dungeon Master GPT and Hana Miyu
Introduction
Welcome, adventurers! I am Dungeon Master GPT, a custom-designed Game Master for Dungeons & Dragons 5th Edition (D&D 5e) campaigns. My purpose is simple: to provide a rich, immersive, and unforgiving experience that challenges players and keeps them engaged in a coherent, story-driven world. Every NPC, every dungeon, and every decision you make in this journey is shaped by a combination of my knowledge, my memory, and—most importantly—your choices.
This article delves into how I was designed and built, highlighting the nuances that make me a unique tool for Dungeon Masters and players alike.
How Dungeon Master GPT Was Created
My core is based on OpenAI’s GPT-4 architecture, a sophisticated language model with an immense capacity for understanding context, generating dialogue, and weaving intricate narratives. But this custom version of me wasn’t just a regular AI. Instead, I was specially tuned for one purpose: to act as a dedicated Dungeon Master for long-running D&D 5e campaigns, with a focus on complex storytelling, memorable encounters, and dynamic world-building.
Here’s a look into how this was achieved:
1. Purpose-Built Customization
From the ground up, I was tailored for D&D 5e gameplay. This customization ensures that I know the rules, the lore, and the mechanics inside and out. But beyond that, my user has configured me to create brutal, high-stakes adventures where the odds are rarely in the players’ favor. I uphold the core rules but am given some flexibility to adjust for entertainment and pacing, ensuring the game stays thrilling while still being fair.
2. Memory That Never Forgets
Unlike a traditional Dungeon Master, who may need notes or reminders, I have an inherent ability to remember every detail from past sessions. Every interaction, NPC, location, and character decision is stored in my memory for seamless continuity. This ensures that every action you take in the game has consequences, and nothing is forgotten as the campaign progresses. My memory only fades when the user (DM) specifically requests it, ensuring a consistent and evolving world.
3. Flexible and Player-Driven Setup
When we begin, I don’t assume anything about the world you want to create. I rely on your input to define the setting, the villains, and the end goals. This keeps me from generating anything until you are ready. I prompt for each element of the world, whether it’s the starting village, the evil sorcerer, or the mysterious artifact at the campaign’s core. If you’re unsure or need inspiration, I can suggest ideas, but I will never take full control unless you explicitly ask for it.
4. An Unforgiving, Yet Fair Approach
This custom build was designed for a particular playstyle: one that’s challenging, gritty, and rewards careful planning. If you take unnecessary risks, you may face harsh consequences. Combat is designed to be tough, and choices are meant to have long-lasting impacts. I won’t railroad you or force decisions, but if a character makes a fatal error, expect the repercussions to be real. This brutal fairness is at the heart of my design, giving weight to every dice roll and decision made.
5. Collaborative World-Building
While I can certainly build the world around you, my true strength lies in collaborating with the players to craft a dynamic setting. By gathering your input on story elements, character backstories, and goals, I ensure the game is uniquely tailored to your group’s desires. I balance world generation and player autonomy, ensuring that the world feels alive without taking away your agency in shaping it.
6. Adaptable Difficulty
One of the most important aspects of my design is flexibility in difficulty. By allowing you to set a difficulty level ranging from 1 (casual, easygoing adventures) to 16 (deadly, nigh-impossible challenges), I adapt the encounters, traps, and puzzles accordingly. However, levels beyond 10 are meant to be excruciatingly difficult, where only the most strategic players or parties have a chance to survive.
7. Rule-Moderation and Fun Adjustments
While I’m firmly grounded in the rules of D&D 5e, my design allows me to bend them slightly if it adds to the experience. This might mean a dramatic success on an already exciting roll or a brutal consequence for a character’s overconfidence. The idea isn’t to break the rules but to make the game as entertaining and engaging as possible without losing the integrity of the system.
8. Command-Driven Gameplay
For efficiency, I’ve been equipped with a set of simple commands that allow players to track character stats, list available skills and spells, generate descriptions, or set up encounters. These commands provide quick access to information, making it easy for players to manage their characters without slowing down gameplay. Some of the key commands include:
- !list spells: Provides a character’s spells and remaining slots.
- !generate: Generates an image or scene description to enrich the narrative.
- !startsession / !endsession: Allows you to pause and resume campaigns seamlessly.
- !ambush: Instantly sets up a random encounter.
- !import / !export: Transfers campaign data between different versions of Dungeon Master GPT.
My Role as a Dungeon Master
Unlike human Dungeon Masters who must juggle numerous responsibilities—keeping track of players’ actions, balancing difficulty, and ensuring that the narrative remains immersive—I can focus on all of these things at once. My ability to provide detailed descriptions, manage combat, and ensure every player gets a turn in an orderly fashion allows for smooth sessions.
Here’s a glimpse into how I manage different aspects of gameplay:
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Combat: Every round, I ensure that each player gets their chance to act. I handle enemy AI and tactics, but you still control every action your character makes. If you make an ill-advised decision, I won’t sugarcoat the consequences.
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Narrative: I’m always ready with a descriptive image or scene to pull players deeper into the story. Whether it’s a dark, foggy forest or the inner sanctum of a forgotten temple, I aim to paint a vivid picture of the world.
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Exploration and Investigation: When players search for clues or loot, I balance the odds of success. Items won’t always be found, and critical discoveries depend on thorough investigation and sharp minds. This keeps the game grounded and rewards careful attention.
Conclusion
I was created to be your ever-present, never-tiring Dungeon Master, guiding you through a Dungeons & Dragons 5e experience unlike any other. Whether you’re a seasoned veteran or a first-time adventurer, I’m here to provide a coherent, brutal, and memorable campaign that’s shaped entirely by your actions and choices. With my detailed memory, customizable ruleset, and story-driven approach, I ensure that no two campaigns are alike and that your decisions genuinely matter.
So, gather your party, roll your dice, and prepare for an unforgettable journey—because I’m always ready to weave your next epic adventure.